flaming sphere pathfinder 2e. The ray deals 5d6 fire damage. flaming sphere pathfinder 2e

 
 The ray deals 5d6 fire damageflaming sphere pathfinder 2e  Any creature that touches you or damages you with an unarmed attack or non-reach melee weapon takes 3d6 fire damage

Gentle Breeze H: Create a soothing wind that heals and reduces heat. Pathfinder 2E Wizard Changes in Pathfinder 2e Remaster. The Flaming Star rules give an effect dependent on attachment to the weapon or armour (not relevant here), and notes that " Activate Cast a Spell; Effect You cast produce flame . Even if we ignore that system difference, though, with the logarithmic shape of degrees of variation vs. • 4 yr. You can't Step into difficult terrain, and you can't Step using a Speed other than your land Speed. And yes, spiritual weapon is not agile, and cannot benefit from flanking. If any creature made invisible by this spell uses a hostile action, the spell ends after the. On subsequent rounds, the first time you =1180" title="" data-toggle="tooltip" data. Flaming sphere, pg. Latest Pathfinder products in the Open Gaming Store. Flaming Sphere and Reach Spell. Amulet implements are associated with the harrow suit of shields and the astrological signs of the bridge and the ogre. 471 4. When you take Rush Crafting, you have to decide on your approach to the job, from Trained to Legendary, which is limited by your proficiency. . 0. You cause the air itself to arrest a fall. They often wear metal armor adorned with the furs, skin, teeth, and tusks of slain beasts and heft weapons as long as dining tables. Cleric Spells 1st: longstrider, 2nd: flaming sphere, 3rd: gravity well. When you cast this spell, choose air, earth, fire, or water. AC 15; Fort +2, Ref +8, Will +4. Protection from Energy (M): If cast to ward against cold, increase the amount of cold damage absorbed by 5. Pathfinder 2e - Arcane Spell List RPGBOT - Free download as PDF File (. You create a sphere of flame in a square within range. It's got some synergy with Black Tentacles, but that's mostly because Black Tentacles is amazing in 2e. Each type of chromatic dragon features a sidebar on spellcasting dragons of that type. The sphere deals 3d6 fire damage to each creature in the square where it first appears; each creature must attempt a basic Reflex save. Also, the sphere deals damage when it moves into an enemy's square on your turn, upon which its. ) So spells like invisibility (especially when heightened to level 4) are pretty damn good in pf2e. Price 2,500 gp. The bomb deals 4d8 fire damage, 4 persistent fire damage, and 4 fire splash damage. Nonbasic saves have different degrees of success effects, that are listed in. EFFECT. Teemu; Dec 25, 2022 *Pathfinder & Starfinder 2 3 4. The ground in the sphere's square and all adjacent squares are coated in rolling flames until the start of your next turn. Marc Radle. You can use any skill that has a Recall Knowledge. Fungal Infestation H: Plant poisonous fungal growths in a creature. Blur CRB: Effective at any level, this gives the target a 20% chance for any attack directed at them to miss. Big thing for the Oracle comes online at level 4: Divine Access. A hemomancer in pathfinder could be developed along a healing / necromancy / transmutation / conjuration line. Saving Throw Fortitude. Creatures with this trait consist primarily of fire or have a magical connection to that element. Cantrip 1. Saving Throw Will; Duration 1 or more rounds (see below) Swirling colors affect viewers based on their Will saves. It's probably inferior to Flaming Sphere, particularly because it's a level 3 spell. Sickened Source Core Rulebook pg. Heightened (+1) The ray's initial damage increases by 2d6, and the persistent fire damage on a critical success. You’re flat-footed unless you have a climb Speed. -diameter sphere Spell Resistance: Yes View All Spells » If a creature catches on fire, the DC to extinguish the flames is equal to the DC of this spell. You can also spend time specifically sniffing out a great bargain on an item; this works as if you were using Earn Income with. It should be noted that this would mostly be an issue at lower levels. , it's part of the original effect that's getting doubled/halved), then. In terms of damage per action, it’s equivalent. Nyarlathotep is a being of a thousand shapes, each of which has a name, such as the Haunter of the Dark or the Black Pharaoh. 5 action system. 0. Gentle Repose H: A corpse doesn't decay and can't become undead. Queen Creek. Let's say you are outside a room and the door is open. DESCRIPTION. Minions that gain actions on sustain only act once, flaming sphere only does it's thing once per round, illusory creature as well. Pathfinder 2E My Pathfinder 2e Post-Mortem. I may release a few Pathbuilder links that include level appropriate items. KingmakerAI - experimental mod that aims to enhance enemy ai and provides auto-buff options for player characters. Flame Wisp H: Fire wisps damage those you strike, and more grow if you cast fire spells. This weapon is empowered by flickering flame. View Cart; Help; Pathfinder . Core Rulebook - Sources - Archives of Nethys: Pathfinder 2nd Edition Database. New picks: Magic Missle (1st) Summon Swarm (2nd) Sorcerer’s typical tactics: Send Ape into combat and buff it using enlarge or increasing its armor. I will then roll. If the target reaches the ground while the spell is in effect, it takes no damage from the fall. 3) go after the wizard and kill him, which would end. Pathfinder monks aren't weak! I try to demonstrate the incredible diversity and power of Pathfinder 2e monks in this combat demonstration! We have a drunken master, crane monk, weapon monk, ki master, and zen archer. Either a target takes 1 fire damage per spell level (if the spell already deals initial fire damage, combine this with the spell’s initial damage before. Range 120 feet; Area 20-foot burst. Your unarmed attacks deal 1d4 additional fire damage, and your fire spells deal one. You reach out a hand and seize a creature's skeleton from afar, harming their body and potentially wrenching them. The sphere deals 3d6 fire damage to each creature in the square. 342: "All solid ground in the area is covered with grease. Roll damage only once and apply it to each creature you. produce flame shouldn't require an attack roll, flaming sphere and fireball shouldn't require saving throws. D&D 3. 619 4. 0. * This archetype offers Skirmish Strike at a different level than displayed here. The GM determines the DC based on the nature of the incline and environmental circumstances. Flame Sphere will stay for 11 rounds, dealing, at best, 33d6 damage, but you targets possible will pass the Reflex save more often, since Reflex goes up faster than spell CD. Page 338, 346, 379, 400: Several sustained spells are meant to provide once per turn benefits when they are sustained, not be used multiple times per turn. Amulet implements are associated with the harrow suit of shields and the astrological signs of the bridge and the ogre. In flaming sphere, implosion, unfathomable song, impaling briars, and storm lord add "the first time you Sustain. The sphere must be supported by a solid surface, such as a stone floor. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world's oldest fantasy RPG. For level 2 burning arc, scorching ray (if you have passable dexterity), and flaming sphere are all decent. The sphere deals 3d6 fire damage to each creature in the square where it first appears; each creature must attempt a basic Reflex save. The sphere deals 3d6 fire damage to each creature. Uncommon Necromancy. The wand is simply a tool which helps you do so, but for most purposes (caster level aside), you are considered the caster of the spell (for things like moving the flaming sphere, imbuing your spells, etc. Pathfinder second edition didn't become like DnD 5e. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Your Level. If you already have the wounded condition when you lose the dying condition, your wounded condition value increases by 1. Spiritual Weapon: This spell can be sustained multiple times on the following rounds, gaining 1 attack with normal MAP penalties each time it is used to attack in a round. I'm really now sure which patron or which spells to get, so I was wondering if anyone had some tips! This is what I have atm. Flame Wisp H: Fire wisps damage those you strike, and more grow if you cast fire spells. You use Recall Knowledge as a secret check to discover clues among the various things you can see and engage with as you journey along. 0 Price 1,800 gp Bulk 1. Take the DC from Table 1. Reflex: These saves test your ability to dodge area attacks. #4. If the next action you use is to Cast a Spell that has an area of a burst, cone, or line and. Additionally, flaming sphere does half damage on a successful save, while. 338 4. You gain a +10-foot status bonus to your Speed. A burning globe of fire rolls in whichever direction you point and burns those it strikes. You reach out a hand and seize a creature's skeleton from afar, harming their body and potentially wrenching them by the bones to move them against their will. This spell functions as flaming sphere, except it deals 6d6 points of fire damage to any creature it strikes. You can choose from any of the following tokens (you can select from both the pathfinder 2E list and the D&D, Pathfinder/general roleplaying markers list). Those that manipulate fire have no effect in an area without fire. Since the sphere moves in whichever direction you point, you cannot direct its movement other than pointing to an enemy, which causes the sphere to roll towards said target. Pathfinder 2E. To accomplish this, Enemy 1 must move through Square A which is where Flaming Sphere currently is. Deafened. Flurry, TT and HS allow a character to make two. Plants and fungi in the area entangle creatures. Spells or spell-like effects with the fire descriptor are ineffective underwater unless the caster makes a caster level check (DC 20 + spell level). Sickened always includes a value. Widen Spell [one-action] Feat 1. Fireball is exactly what it sounds like, you summon a raging ball of flames in a 20ft area somewhere close to you to burn through whatever is caught in it. You also gain a +1 status bonus to any persistent fire damage you deal. The target's fall slows to 60 feet per round, and the portion of the fall during the spell's duration doesn't count when calculating falling damage. On a success, you deal 3d6 electricity damage. Source Core Rulebook pg. You must have a clear path toward the opponent, and nothing can hinder your. You lengthen your stride beyond what should be possible. Source Core Rulebook pg. Lets you take spells from other spell lists by choosing gods you like. Psychic Handbook: PF2 Class Guide – RPGBOT. General Skill. School evocation [force]; Level bard 3, sorcerer/wizard 3. Vision, hearing, and scent are three prominent. This is without factoring in if the enemy is already flatfooted for the first attack, or if there is a bard or cleric giving bonuses to attack and damage, which combined would put the fighter at over 100% more damage than. gg. Shillelagh. This stout staff is made from gnarled hawthorn. Face covered by a menacing helm and body clad in ornate plate, this figure projects an aura of immutable authority. Join us on for more discussion on discord. If a creature made invisible by this spell leaves the spell's area, it becomes visible and remains so even if it returns to the spell's area. ISBN-13: 978-1-64078-253-2. Flaming Sphere 2nd-level conjuration Casting Time: 1 action Range: 60 feet Components: V, S, M (a bit of tallow, a pinch of brimstone, and a dusting of powdered iron) Duration: Concentration, up to 1. Your staff gets one point per spell level you can cast, so if you wanted to take fireball out of your repertoire, you could use your slots and one point to cast fireball anyway, or 3. Amulets are items carried for good luck and protection. Evocation Magical Staff. You have been seriously injured. Source Advanced Player's Guide pg. Flaming sphere lasts for up to 10 rounds, and you can repeat the slam each round, so it ranges from 1× 2d6 to 10× 2d6, while scorching ray is fixed to 3× 2d6. + 10 ft. cast a 1st-level spell one turn then a 9th-level spell the next, they will have the same save DC. 595 4. You deal 2d6 fire damage to creatures in the area. " The Spellstrike rules are much more comprehensive. On the same note insta-kill abilities are extremely effective and so very limited by the system. So using a flaming sphere against something you know isn't going to be particularly dexterous / agile is always going to be more accurate. Polymorph is not normally on the Witch spell list, and polymorphing is something that you need to be. Round 2: 3d6 damage from sphere 1 (sustain), 3d6 from sphere 2. spells; pathfinder-2e; targeting; line-of-effect; Luis Fernandez. -radius sphere centered on fire source. DESCRIPTION. You gather magical energy into your palm, forming a concentrated ball of electricity that crackles and rumbles like impossibly distant thunder. At that point, you can leave the sphere 75ft away from you, or if you move it, it has to be within 30ft again, so it would roll between 45-105ft to it's destination depending on where in your radius you pick. When used as a weapon, a staff of nature's vengeance permanently has the effects of shillelagh. If any creature made invisible by this spell uses a hostile action, the. Gentle Breeze H: Create a soothing wind that heals and reduces heat. AD&D 2nd BlessThe way I would personally make a "Scorching Ray" spell is repurpose the oddball way that Flaming Sphere seems to work. Which is a little ridiculous. It cannot push aside unwilling creatures or batter down large obstacles. Tempe. You must have enough space to expand into or the spell is lost. Any creature that touches you or. Looking down from above, these deities help travelers and voyagers find. Many patrons provide one or more Polymorph spells. Failure The creature is stunned 1, blinded for 1. This. If the target is a fiend or undead, you deal an extra 5d6 good damage. The effect remains until another command is given. Artisan's Tools Item 0+. The greater, 8th level version of it gives a 2nd level Burning hands and Flaming sphere, along with a 3rd level Flaming sphere and Fireball. Flaming Sphere (M): Any creature damaged by a flaming sphere catches on fire as if it has been struck by alchemist’s fire. Pathfinder 2E My Pathfinder 2e Post-Mortem. Most sustained spells have a stipulation in the description that caps it's activation to one. View all types of animals and gear. ECMO3; Jun 21, 2023 *Dungeons & Dragons 2. It is better than flaming sphere at least, though it's a low bar there. The critical success and failure effects of the Craft activity are safe, reasonable effects that are appropriate any time a character wants to Craft: on a critical success, they make more money per day Crafting, and on a critical failure, they ruin 10% of the item's raw materials. Each Wizard in Pathfinder Second Edition selects an Arcane School (representing the type of magic in which they specialize). 0. 0. Link: Flaming Sphere. You take a –4 status penalty to AC, Perception, and Reflex saves, and you have the blinded and flat-footed conditions. Items can support characters by granting bonuses. Off healer Human Fighter, dex based short sword dual wielder, with highest AC in group. EFFECT. A sheen of red crosses the surface of. Saves can be targeted. That allows you to use your channel pool (CHA + 3) and. Some effects occupy an area of a specified shape and size. It. Price 5 sp (50 ft. Level 7 items - boots of bounding, sturdy shield, Aeon Stone (tourmaline sphere), bottled air, Level 6, not too much at level 6 relevant to you. DESCRIPTION. Light Domain. Range medium (100 ft. Flaming Sphere [Revision] Player's Handbook, page 160 Move the Effect line above the Target line and replace the text with the following: Effect: You conjure a Medium flaming sphere that occupies a square within range, and the sphere attacks. In flaming sphere, implosion, unfathomable song, impaling briars, and storm lord add "the first time you Sustain this Spell each round" Spells that lack the "once per turn" clause can indeed be sustained multiple times per round, generating the benefit. ago. Take the DC from Table 1. Over the course of a minute, you cause a thick wall of thorny brambles to grow from the ground. Resembling a thick salamander with a wide head, a powerful tail, and tentacles tipped with snapping jaws in place of rear legs, naunets are the most bestial of the proteans and occupy one of their lowest castes. 0. There isn't one. Blood Magic Hellfire scorches a target or fills your tongue with lies. A 5-foot-diameter sphere of fire appears in an unoccupied space of your choice within range and lasts for the duration. If you gain the dying condition while wounded, increase. I find the flaming sphere to be quite challenging as DM, when my players use it. Critical Success The target is unaffected. On subsequent rounds, the first time you Sustain this Spell each round, you can leave the. A roaring blast of fire appears at a spot you designate, dealing 6d6 fire damage. Among Kellid clans of the Realm of the Mammoth Lords, Sarenrae is known as Sister Cinder, a vital deity of the hearth and warmth in the hostile, frigid land. Replies 34 Views 7K. The sphere must be supported by a solid surface, such as a stone floor. Make a spell attack roll against a single creature. Hi! New to pathfinder second edition, and while I was looking over the book I was really intrigued with the sustain a spell system. A flame dancer gains the following bardic performances. Perhaps when the 2e flaming sphere moves, it rolls as smoke, or a. School evocation [fire]; Level bloodrager 4, druid 4, magus 4, sorcerer/wizard 4. Downside is damage doesn’t scale. Spell 3. So lets say you roll a 2 on 1d3 rounds, a 4 on 1d6 damage (enemy fails reflex) and the enemy is level 3 (like you at the lowest level you need to learn the spell), with an ability score of 18. The sphere moves as long as. 0. You create a sphere of flame in a square within range. Fleet Step. . Beastmaster for the dragon would be nice as well, but since it is uncommon i doubt i just get it from my gm. A 5-foot-diameter sphere of fire appears in an unoccupied space of your choice within range and lasts for the duration. Flaming sphere also deals damage to creatures that end their turn near it, making it useful as area denial. This spell functions as flaming sphere, except that it deals 6d6 points of fire damage to any creature it strikes. You can transfer it to an item without any runes, so long as the rune you are transferring is a fundamental rune. Happily, however, flaming sphere is a sustained spell that adds bonus actions to the flameskull’s action economy—specifically, ramming it into enemies. If my player bought a greater staff of fire, they would obviously get the 2nd and 3rd level spells in. Make a spell attack roll against a single creature. 691 E Fry Blvd. If you do anything else, you become observed just before you act unless the GM determines otherwise. There is no specific rule that states how Large+ creatures interact with area effects. Beastmaster for the dragon would be nice as well, but since it is uncommon i doubt i just get it from my gm. In the PF2 Playtest, every single battle form spell, even righteous might and dragon form, stated, "Your battle form prevents you from casting spells". If you perform an action with the auditory trait, you must succeed at. A sphere cleric who chooses to channel positive energy at 1st level gains the Life sphere as a bonus magic talent. Heightened (3rd) You can target up to five creatures. Class Features. Flaming Sphere just became amazing. I found the spell to be underwhelming for its level. How to breed 4, 5, 6 and even 7 Angus Pathfinders? Learn from the 2022 Pathfinder Report, which showcases the top Angus cows and sires based on their outstanding production records. Source Dark Archive pg. #4. A blazing band of fire arcs through the air. It moves 30 feet per round. 161 1. Sorcerer's turn ends. Also, the sphere deals damage when it moves into an enemy's square on your turn, upon which its. Flaming Sphere, Greater. Pathfinder Bless. 10 + spell level. . Sustaining a Spell for more than 10 minutes (100 rounds) ends the spell and makes you fatigued unless the spell lists a different maximum duration (such as “sustained up to 1 minute” or. -kill anyone with 15 (or less) HP. The spell deals no damage, and living creatures affected by the spell instead regain a number of hit. Pathfinder 2e has, what I consider to be, a fun mechanic that that rolling 10 over or under the DC causes critical success or failure (or turns failure to success and vice versa). While in this form, you gain the beast trait (for phoenix) or the animal trait (for purple worm or sea serpent). Vigorous motion while casting. Creatures with this trait are natives of the Positive Energy. Spell List divine Bloodline Skills Deception, Religion Granted Spells cantrip: produce flame, 1st: charm, 2nd: flaming sphere, 3rd: enthrall, 4th: suggestion, 5th: crushing despair, 6th: true seeing, 7th: divine. Item 6+. 3d6 sustained at level 3 is a good way to stretch your limited slots and enemies don't have quite so much health yet. + 10 ft. 1. Round 1: Wizard casts flaming sphere and puts in on Target 1. Jun 22, 2023. Bulk of Creatures. Flame Vortex: Smilar to Flaming Sphere, except it’s tall, doesn’t need to stay on the ground, and also does bludgeoning damage. Source Core Rulebook pg. Basic saves all use the same effects - double damage on a crit fail, normal damage on a fail, half damage on a success, and no damage on a crit success, and no other effects. However, you cannot move, direct the Flaming Sphere, and attack all within one round. Only on the enemy caster's turn will the sphere cause any game effect at all. At 20th level, you gain immunity to fire damage. Transferring a rune from a runestone is free in terms of gold cost, and takes one day of crafting. If the effect is delayed, the completion of the Cast a Spell action is also delayed. The sphere must be supported by a solid surface, such as a stone floor. "at level 6, change any spell damage type from this list to another from this list: Fire, Cold, Lightning, Acid. It would increase my first thought at the price (2nd level spell*CL3*1800 gp) to 10 800 gp. The flaming sphere must remain within Medium range of the caster at all times, or it immediately vanishes, ending the spell. Aura strong conjuration; CL 15th; Slot ring; Price 200,000 gp; Weight —. I'm somewhat surprised there isn't a 'Critical Failure: The spell ends', but it's expressly a basic saving throw, which only affects damage. Source Treasure Vault pg. Against foes with high attack bonuses, this is a helpful defensive option even for characters with. The 4th level Barbarian feat Swipe does not seem to give you anything above two normal Strikes: You make a wide, arcing swing. Both create an effect area of 5' sphere (s). Critical Success The ray deals double damage and 1d4 persistent fire damage. Anything that the fireball touches instantly takes 6d6 damage after a reflex saving throw. Rope (50 ft. Increase the persistent damage on a critical hit to 2d10. txt) or read online for free. Range: 30ft Area: One 5ft square "You create a sphere of flame in a square within range. You create an unmoving, opaque sphere of. The sphere must be supported by a solid surface, such as a stone floor. You don't need to put Flaming sphere, or Fireball in your repertoire in order to cast them from your staff, they just need to be among the spells you can learn. Source Core Rulebook pg. Item 6+. Critical Success The target takes double fire damage, as well as double good damage if a fiend or undead. Potions have the potion trait. ago. You can create a barrier around a fire of at least campfire size that shelters everyone inside so long as the fire continues to burn. CASTING. That is only one spell slot. 2. Yet there are those who have no interest in redemption, who glory in slaughter and death. Fire Dancer (Su): At 1st level, a fire dancer learns to protect himself and others from the pain of fire, and discovers how to control the flame while enduring its heat. It moves 30 feet per round. Young Linnorm. Round 3: 3d6 damage from sphere 1 (sustain), 3d6 from sphere 2 (sustain), and shield or inspire courage or bow attack or something. Pathfinder Crits are your damage and most bonus' rolled multiple times, not the result multiplied. which moved their initiative to before that enemy. The sphere must be supported by a solid surface, such as a stone floor. Replies 69 Views 8K. If the persistent damage doesn't come from a critical hit effect/critical failure effect (i. You fire a ray of heat and flame. Can the flaming sphere damage more than one enemy a turn if it were to roll through the squares of more than one enemy. You can Earn Income using Diplomacy, spending your days hunting for bargains and reselling at a profit. The image can't speak, but you can use your actions to speak through the creature, with the spell disguising your voice. )The wording is different because they're completely different abilities. Amulets are items carried for good luck and protection. Is a hard Crafting, Lore, or the main skill to recall knowledge for the creature check. Archetype Reanimator. Like a great, gleaming ball of flame situated at the heart of the Astral Plane, the Plane of Fire is the outermost plane of the Inner Sphere. Can also disrupt a construct’s animating force. The ground in the sphere's square and all adjacent squares are coated in rolling flames until the start of your next turn. save DC included the level of the spell, in Pathfinder 2e your. 5 damage per casting and distract the caster trying to keep the stupid thing viable, while something like Scorching Ray on the same level is doing more damage in a one-and-done manner with no save. Traditions arcane, primal Cast ️ somatic, verbal Range 30 feet; Area 1 5-foot square Saving Throw basic Reflex; Duration sustained up to 1 minuteMaybe an ok option for those with effortless concentration to eek out some damage as a free action each round. But it's only 4d12/round if they stay in the 4 squares you cast in over. A flaming sphere rolls over barriers less than 4 feet tall. Flaming Sphere has less range, and does 3d6 as a bonus action (+3d6 situationally to everything within 5 ft). 0. Make a single melee Strike and compare the attack roll result to the ACs of up to two foes, each of whom must be within your melee reach and adjacent to the other. Flaming sphere specifically isn't a concentration spell. I the second target will also get bonus dmg because the forceful. Devils are evil with a silver tongue, and one of your ancestors dallied in darkness or made an infernal pact. Aug 27, 2021. So you could get Burning Hands, Fireball, and Wall of Flame from Sarenrae. A burning globe of fire rolls in whichever direction you point and burns those it strikes. DC of the spell + spell level. With a non-damage assumption as the default, a GM can then let a spell that is worded specific to creatures affect non-creatures on a case-by-case basis to achieve desired results but still not have the annoying end of the spectrum of results. Because he has walked the world in mortal form, Nyarlathotep is unique among the Outer Gods for appearing comprehensible and understandable—but. The creature takes 2d6 fire damage on a failed save, or half as much damage on a successful one. Activate Cast a Spell Frequency once per day; Effect You cast wall of fire. Stuck doors must be Forced Open, and locked ones require a character to Pick the Lock or Force them Open. On a critical success, the target takes double damage and is dazzled for 1 round. The area counts as difficult terrain. People of pathfinder 2e, what's your favorite item in the game!?. • 4 yr. Target 1 takes damage, but opts not to leave its space to get away from the sphere (target was a fighter engaged in melee). The only real answer I see (beyond a 2. a. but Pathfinder 2e encourages using numerous low-level enemies in encounters so it’s entirely possible that your GM will give. "As long as you keep sustaining the spell, the target is fatigued. Old Gumphrey said: You can't enter a square that has an enemy conjuration in it.